1. Title of the paper(s): Teaching Creativity in the Age of AI: Introducing Generative AI Image Generation 2. Authors (full details): Y. Dianey Rueda-Arango, Independent/Artist Full postal address: Carrera 95A #90-42 Sur/Conjunto la Unión 1 de Marlene, apartamento 403 Torre 20, Bogotá, Bogotá 110700, Colombia Email: yenlhyn24@gmail.com Phone: +57 31 75 81 25 64 László Szabó, Independent/Artist Full postal address: NDSM-plein 105 1033WC AMsterdam, The Netherlands Email:info@lensofthestorm.com Phone: +31 6 36 46 20 83 Alberto Tonda, INRAE Full postal address: INRAE – Université Paris‑Saclay, 12 route 128, 91190 Gif‑sur‑Yvette, France Email: alberto.tonda@inrae.fr Phone: +33 6 95 24 52 93 Alejandro Lopez-Rincon, Utrecht University Full postal address:Department of Pharmaceutical Sciences (Pharmacology), Utrecht University, ,Universiteitsweg 99 3584 CG Utrecht, The Netherlands Email: a.lopezrincon@uu.nl Phone: +33 6 43 19 53 33 3. Corresponding author: Alejandro Lopez-Rincon Email: a.lopezrincon@uu.nl 4. Abstract: This chapter builds upon research about human-made versus AI-generated art and emotional response. The authors conduct a Turing test to assess whether individuals perceive CS-generated images as human-made or AI-based and whether they consider them art. The chapter highlights their study, as well as a gallery exhibition of human and AI art. 5. Criteria claimed: D 6. Statement of human-competitiveness: The result satisfies Criterion D because it achieves competitive selection in a regulated artistic evaluation involving human contestants under external, arms-length conditions. The proposed Interactive Evolutionary System (IES) was applied in the context of the “I Art My Science” (IAMS) exhibition, an open-call juried event associated with Utrecht University. In this process, hundreds of artworks are submitted by human participants and are evaluated by an independent jury and curator, and only a limited subset of works is selected for exhibition based on aesthetic merit. Artworks created through the human–AI co-design process using the proposed evolutionary computation framework were included within this juried selection context. Evidence of selected works from this exhibition can be found here: https://www.iartmyscience.nl/laszlo-szabo This demonstrates that outputs produced using the proposed evolutionary system are capable of meeting externally defined aesthetic standards in direct comparison with human-produced works, satisfying the “arms length” requirement specified in the competition rules. 7. Full citation: "Teaching Creativity in the Age of AI: Introducing Generative AI Image Generation " in Artificial Intelligence in Arts Administration: Cases in Practice and Pedagogy. Eds. Alicia Jay, Youngaah Koh, & Erin Hoppe. Routledge, expected 2026. Peer reviewed. In Press. 8. Prize distribution: Any prize money, if any, is to be divided equally among the co-authors. 9. Why this entry should be the best: This entry demonstrates human-competitive performance in one of the most challenging domains for computational systems: subjective aesthetic evaluation. Unlike traditional optimization problems, artistic evaluation cannot be explicitly formalised as a fixed objective function. This work shows that evolutionary computation, combined with human-in-the-loop evaluation, can successfully operate in this domain by integrating human judgement directly into the optimisation process. Furthermore, the results are validated not only experimentally, but through participation in a real-world juried artistic selection process involving human participants and external evaluation. This provides strong arms-length evidence that the outputs generated by the system are competitive with human-created artworks. The combination of evolutionary computation, human-guided optimisation, real-world deployment, and external validation demonstrates a novel and impactful application of evolutionary computation beyond traditional domains. 10. Type of evolutionary computation used: Interactive Evolutionary Systems (IES) combine evolutionary algorithms with human-in-the-loop evaluation; the evolutionary component is Bayesian optimization coupled with Covariance Matrix Adaptation Evolution Strategy (CMA-ES) to explore the internal surrogate model. Please, see the manuscript Image Generation with Interactive Evolutionary System using Bayesian Optimization, attached as reference. 11. Date of publication: May 27, 2026 (in press), attached confirmation and editorial comments for the final version, hope this is enough.